bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- feat: enable custom shader compilers
- `TilemapChunk` does not display tile colors correctly
- Performance regression since changelists for mesh specialization/queueing
- texture atlas top & left padding
- Relational Queries
- Ensure default `Gizmos` start rendering the same frame they are requested (Take 2)
- Assets as entities v0
- Mutually exclusive components
- fail if compiled size of breakout example in release increase by more than 0.5%
- Tilemaps
- Docs
- Rust not yet supported