bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Change most RenderApp accesses to panics instead of silently doing nothing/half the work.
- AppExit event not being received in bevy 0.16
- Allow evicting shaders from the `PipelineCache`
- Child node with width and height has a blank computed node
- OrderIndependentTransparency doesn't work with custom materials
- Atmosphere PBR support and volumetric shadows tracking issue
- `bevy_tasks` cannot be implemented correctly on the web
- WASM multiple canvas
- Feature Request: Unity-like render_scale property for adjusting rendering resolution without affecting UI
- Set thumb color to lighter in core_widgets_observers when dragging with pointer not over
- Docs
- Rust not yet supported