bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Allow for Resource - Component relationships
- Feature `wayland` requires wayland-sys feature `dlopen`
- Anchor Ui Nodes to In-World Entities
- Mesh2d primitive normals feel reversed when using `Camera3d`
- AppExit event not being received in bevy 0.16
- Allow evicting shaders from the `PipelineCache`
- Child node with width and height has a blank computed node
- Atmosphere PBR support and volumetric shadows tracking issue
- `bevy_tasks` cannot be implemented correctly on the web
- WASM multiple canvas
- Docs
- Rust not yet supported