bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Add `get_attributes_mut` for `Mesh`
- Replace the load_folder API by load_batch
- Hotpatching not works for workspaces
- `bevy_image::TextureAtlasBuilder`: Add image extrusion support
- Errors when re-exporting bevy in a different crate
- Using both Bloom and Motion Blur breaks camera ordering.
- Replace PathBuf-based resolution in AssetPath::resolve with URL-like segment resolver
- Mutating (or Inserting) pre-existing Components in Observers silently fails with stale Component data
- TypeRegistrationDeserializer: allow fallback to short type paths
- Report system panics to the GLOBAL_ERROR_HANDLER
- Docs
- Rust not yet supported