bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Unify linear interpolation traits
- Optimize spawn_batch + relations
- Add tracing to `apply deferred`
- Extensible Schedule Graphs
- Point light stops working when viewed from long distance
- Component Removability
- Disable depth downsampling on GL/WebGL with downlevel flag
- Create Command for idempotently spawning a singleton entity
- Wayland Significantly Regresses Build Times
- Decouple `PointerId` and `PointerKind`
- Docs
- Rust not yet supported