bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Scroll list with clickable items on mobile
- Support `#[cfg()]` in `children!`
- Force all components of an entity that had `Disabled` removed to be marked as changed
- When using 2D and 3D cameras, moving the 2D UI camera to a nondefault render layer makes shadows flicker
- Mesh picking plugin sometimes spams `Pointer<Out>` events infinitely for a stationary mouse
- Failed to start as fullscreen on wayland
- Examples broken on web, pulling in `env` package
- DualSense Adaptive Triggers Support
- Transform propagation sometimes takes a very long time (300ms+)
- detailed_trace feature on wasm grows faster than on native
- Docs
- Rust not yet supported