bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- CMD + Q does not behave the same as closing the window with the X button (macOS)
- bevy_render: Pass `DisplayHandle` to `wgpu` for compositor-aware `Instance` creation
- #[derive(ShaderType)] triggers compiler warning
- 1-frame-lag for `Res<Time>` updates when using `UpdateMode::Reactive`
- Early system return outperforming conditional execution
- AccessibleName component
- SunPath Component + SunPathPlugin
- Optimize TaskPools for use in static variables.
- ECS internals store sizes/capacities they can't reach on 64-bit builds
- Base Color StandardMaterial dosn't work if default-features = false
- Docs
- Rust not yet supported