bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Error when `#[entities]` is on the wrong part
- WebGL2 Shaders / Storage Buffer Example broken on website
- Add `Events<T>::retain` implementation through existing drain with send_batch
- Access serde attributes with reflection
- ImageMeasure does not apply aspect_ratio to max width/height
- Observers cannot be retargeted after spawning
- In TextLayout, when deleting all TextSpans, TextLayout still retains the last text
- Add f16 to the Reflect Trait
- Provide an API for getting the full path of a file loaded by the `FileAssetReader`
- Consider returning `Result` from get(_mut)::<Component>() on an entity
- Docs
- Rust not yet supported