bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- HDR cameras "stack" their tonemapping
- `MeshAllocator::mesh_index_slice()` mixes error and non-error codepath in return
- Gamepad input example doesn't detect buttons, only some axes
- Lagging bevy window while dragging it (Windows)
- Dependency coupling between widgets and input focus
- Move away from std::Path in bevy_assets
- Loading non-color maps as sRGB in `StandardMaterial` silently looks wrong
- Add test for mipmap filters
- Sometimes, lights have an effect through walls
- Reading depth prepass in shader extension broken on webgpu
- Docs
- Rust not yet supported