bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- `specialized_material_pipeline_cache` grows forever, causing performance to greatly degrade over time
- Required components should support caller tracking (track_caller).
- Bevy winit::Window hide/show not working
- Add `with_cloned_input` and `WithClonedInputWrapper` to system functionality
- Add `ConditionalSendStream` trait
- Enable primitive restart by default
- Strange flickering in bevy `3d_gizmos` example
- Make `write_default_meta_file_for_path` write the short type path instead of the long type path.
- Typed alternative to `load_folder`
- variable to increase max allowed influencers per vertex on skinned mesh
- Docs
- Rust not yet supported