bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- `RawVulkanInitSettings` has difficulty handling common Vulkan patterns
- `Spawn<B>` now does an unnecssary archetype move / split insert
- Render the FPS overlay with sprites instead of with UI elements
- Keyd relationships
- Write an example for combining a 2D ui cam with a 3D world cam
- Rethinking Font Propagation
- Feathers needs better examples
- Improve docs for installing dioxus-cli: needs --locked parameter
- Filter(-map) hiearchies when iterating descendants
- Multi-GPU Support
- Docs
- Rust not yet supported