bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported35 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- In-Place Component Initialization
- Calling get_mut on an image being used as a render target causes it to not get drawn on that frame
- Relationship ordering behavior is not documented nor tested
- Run `auto_register_static` example in CI
- Low-level framework for particles
- Soft child insertion (for example, try_add_child)
- Consolidate together Bevy's TaskPools
- Debug names cause failing tests
- `Observer`s' system state can become invalid while they're running
- `Observer`s' underlying system state can change after they have been spawned
- Docs
- Rust not yet supported