bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Reflection should be fully optional and toggleable at a `bevy` level
- bevy_window: Split `RawHandleWrapper` out into `Display` wrapper
- The delta from Pointer<Drag> drifts away when dragging a Pickable
- Rendering Ordering Issue with OIT and AlphaMode::Premultiplied
- ShaderStorageBuffer changes only sync if Material is mutably accessed
- Immutable relationships
- `AppExit` should be an observer event rather than a `BufferedEvent`
- In-Place Component Initialization
- Calling get_mut on an image being used as a render target causes it to not get drawn on that frame
- Relationship ordering behavior is not documented nor tested
- Docs
- Rust not yet supported