bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- `spec_v2` migration tracking issue
- bevy_reflect should be an optional feature in bevy_ui
- Misuse of Metal API in rendering preperation
- Extendable gizmos primitives 3d
- Add `ConvexPolygon<N>` gizmos
- Bevy ignores explicit canvas size on web/webgpu platform
- Explicitly state coordinate space in Aabb docs
- Error loading gltf with webp textures
- Allow cull_mode to be reflected so crates like bevy_materialize can set it
- Swap from superlinter to a markdown-specific linter
- Docs
- Rust not yet supported