bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- `Material` should include brief descriptions about what each shader is used for
- Figure how to expose unsafe experimental features from gpu
- `ConditionalSendStream` to match `ConditionalSendFuture`
- Draw joints for closed shapes without redrawing the first line segment
- Screen recording is disabled on Windows
- Clarify the Bevy UI and Taffy boundary
- MorphViewerPlugin doesn't work properly in `scene_viewer`
- Fallback fonts
- Picking groups or filtering
- `bevy_input_focus`: Support for navigation in arbitrary directions
- Docs
- Rust not yet supported