bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Premultiplied alpha.
- KHR_animation_pointer support
- handle panics in required component constructors
- Add support to `bevy_ui` for units relative to font sizes
- Provide a reference to the inserted component in ON_REPLACE observer
- TypePath of types inside functions do not include the function name.
- Built-in 'Contain' or 'Fit' scaling for `ImageNode` to preserve aspect ratio
- Support pointer capture
- How to serialize/deserialize a resource that holds Entities (ie MapEntities)
- Regression : can't use debugger in v0.17
- Docs
- Rust not yet supported