bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Can't pass a texture to a function when using bindless
- Support pointer capture
- Allow adding and removing asset sources at runtime.
- How to serialize/deserialize a resource that holds Entities (ie MapEntities)
- More `testbed_ui` scenes
- `spirv_shader_passthrough` without `shader_format_spirv` is NOOP
- Regression : can't use debugger in v0.17
- MinimalPlugins + Window requires additional plugins (RenderPlugin)
- Change the Mali GPUs denylist of GPU preprocessing to Culling level
- Panic if `bevy_anti_alias` is enabled and `bevy_post_process` is disabled
- Docs
- Rust not yet supported