bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Document that chained `.run_if(a).run_if(b)` don't short-circuit, in contrast to `run_if(a.and(b))`
- Can not run on RISC-V platform, surface configuration failed: incompatible window
- Provide a reference to the inserted component in ON_REPLACE observer
- Visibility Range example doesn't work in webgl2
- Add Ease to Transform
- Web Assets feature: Some way to set Headers for requests
- Relationships are spawned separate from their bundle in Bevy 0.17
- `reflect_auto_register_static` doesn't register types in crates that aren't part of the workspace
- Freecam camera controller should use a better input management solution for keybinds
- Add freecam camera controller to more 3D examples
- Docs
- Rust not yet supported