bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported35 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- `bevy_core_widget`'s core_slider doesn't snap to the cursor position on pointer press if the pointer is also moving
- Allow configuring Bevy's thread priorities
- Support for specifying Time type for animations
- stress tests should list the features they need
- Consider adding a cleanup phase to schedule builds
- Optimize CommandQueue Allocation
- Allow access to `Commands` at the same time as iterating over one (or more) queries
- Feathers: Allow users to specify format of slider text in a function
- TilemapChunkMeshCache in TilemapChunk is never used
- Multiple Bevy::App instances cause crashes
- Docs
- Rust not yet supported