bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Tile entities; TilemapLayer; TileStorage
- Caching code for CI is too duplicated
- Document Text Node Styling Incompatibility
- Transparent pixels in Screenshot
- HDR and sRGB Values in Bevy
- Illegal path when importing embedded wesl shaders
- Lightmap is not updating
- Enhance tracy render diagnostic spans to support nesting
- Inserting components is not panic-safe
- Allow creating `Image` from `Color` for use in `EnvironmentMapLight`
- Docs
- Rust not yet supported