bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- `error_handler` example terminal output is too noisy on Windows
- AmbientLight::affects_lightmapped_meshes doesn't work with deferred rendering
- `Ray3d::intersect_plane`'s behavior with respect to backface hits is unclear
- Add events that can be consumed, or can only be read once
- Tile entities; TilemapLayer; TileStorage
- Caching code for CI is too duplicated
- Document Text Node Styling Incompatibility
- Transparent pixels in Screenshot
- HDR and sRGB Values in Bevy
- Illegal path when importing embedded wesl shaders
- Docs
- Rust not yet supported