bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Add a system's entity to run conditions, when we have them
- Resources as Components Tracking Issue
- Expose information about system-internal parallelism to the scheduler
- Allow required components to specify relationships
- Use bundle wrappers to select the insert mode
- Reconsider design of `WindowTraversal` to decouple `input_focus`
- Selection menu
- VisibilityRange dithering feature is broken
- Removing Mesh3d but keeping MeshMaterial3d stops material from rendering for all entities using it.
- Wayland `Locked` `CursorMode` causes error with `window.set_cursor_position` claiming the position mode is not `Locked`
- Docs
- Rust not yet supported