bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Allow for outgoing error reporting using GLOBAL_ERROR_HANDLER / set_error_handler
- Misleading namings in `bevy_text`
- Simpler shaders for 3D meshes
- Asset file name extension handling should be consistently case-insensitive
- Handle unsuccessful add and remove of entities in `RelationshipTarget`
- Reference error handling in systems docs
- Allow transmitting assets over BRP
- SSAO/VBAO Improvements
- Add a system's entity to run conditions, when we have them
- Resources as Components Tracking Issue
- Docs
- Rust not yet supported