bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- `VertexAttributeValues` supports more `VertexFormat`
- reverse rounded corners
- Reuse `generate_view_layouts` in `MeshPipelineViewLayouts` creation
- Flexbox Nodes within a CSS Flex are inproperly snapping to pixels
- Fallback to borderless fullscreen when monitor is unavailable
- Rename on_replace/Replace to on_discard/Discard
- AssetUsageRender MAIN_WORLD and RENDER_WORLD is confusing and not explicit and overlapping with MainWorld Resource
- `DeferredWorld` is missing `World::change_tick` method.
- Implement `Serialize`/`Deserialize` for `Hashed<V, S>`
- Add planar reflections example
- Docs
- Rust not yet supported