bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- `UiTransform.scale` breaks text rendering, image scaling and border radius
- initial implementation of shared state for system params
- Prepare tonemapping bind groups ahead of time
- Shared State for System Param
- Prepare custom post processing bind groups ahead of time
- Expose API to get root path of asset reader/writer
- Add an app label to ExtractPlugin
- Inconsistent logic in RepeatAnimation
- Use transient multisampled textures for `NormalPrepass` and `MotionVectorPrepass`
- Resolve multisampled depth to `DepthPrepass` texture instead of copying it
- Docs
- Rust not yet supported