bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- derive(Bundle) results in non_snake_case lint
- Add marker for ExtractResource
- Inconsistent logic in RepeatAnimation
- Use CowArc everywhere for asset labels
- Pan camera mouse pan
- Feat: adds `take` method to ReflectComponent
- Removing OIT component from main world doesn't remove all related components from render world
- gltf: let extension handle late-added materials
- Fix #22865 non_snake_case on bundle derive
- Use transient multisampled textures for `NormalPrepass` and `MotionVectorPrepass`
- Docs
- Rust not yet supported