bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Multiple copies of the same resource can be spawned
- bevy ui layout (ui_layout_system) calculations are very slow
- bevy ui render `extract_*` systems are executed sequentially, not in parallel causing performance impact
- Use UiTransform in interactive ui widgets to avoid costly ui layout recalculations
- More helper methods for `DetectChangesMut`
- Camera scoped visibility
- Crash on startup on certain Android devices with adreno gpus with `No map for format` errors
- Make bevy_ui_render extract systems parallelizable
- Remove resources from `Access`
- Nearest-neighbor sprite scaling produces 1-pixel artifacts on diagonal when window has odd dimensions
- Docs
- Rust not yet supported