bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Add a reusable raytracing API
- texture atlas top & left padding
- Performance regression since resource as components
- Winit Decoupling
- Text Input
- Relational Queries
- Device safe area insets (for iOS and Android)
- fix: prefer asset loaders with no extension when a matching extension is not found
- Add `BeforeAdd` and `AfterRemove` lifecycle events
- Ensure default `Gizmos` start rendering the same frame they are requested (Take 2)
- Docs
- Rust not yet supported