bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Default for ImageAddressMode should be Repeat
- Implement a screenspace light cache for solari DI
- Make `InheritableFont` wrap `TextFont` and remove `HandleOrPath` helper
- Drag and Drop stopped working on 0.17-dev on Linux
- Sync Point Event
- # `prepare_windows` panics on transient swap chain error, crashes with cascade of GPU resource failures
- Adding an Observer that uses a trait query stops registering additional components for that trait
- Make visibility propagation Disabled-aware
- feat: enable custom shader compilers
- Add a hook to the schedule
- Docs
- Rust not yet supported