bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- WebGPU with 3D example is failed on Android Chrome
- light_probe_blending crashes on DX12: Map buffer failed
- Add SystemCondition-satisfying closure "resource_exists_and"
- Add "resource_exists_and" (#23259)
- Default for ImageAddressMode should be Repeat
- Fix: support RenderLayer filtering for lights
- Implement a screenspace light cache for solari DI
- Make `InheritableFont` wrap `TextFont` and remove `HandleOrPath` helper
- Remove unnecessary usage of `SystemState` API in tests and benchmarks
- Add support for custom picking data
- Docs
- Rust not yet supported