bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Fixed cluster sampling issues for volumetric point and spot lights
- Component should be removed if any of its required components is removed
- Initial check-in of bevy_undo.
- Mesh picking doesn't support skinned meshes
- Add constraints to `AppLabel`
- feat(text): add coverage-based text shadows
- Fix bevy_remote not compiling on wasm
- feat(text): add coverage-based text outlines
- Component::register_observers
- glTF coordinate conversion: Restore node conversion and add arbitrary semantics
- Docs
- Rust not yet supported