bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Use lower precision vertex attributes for UI
- Optimize UI vertex attributes and index buffers
- Organize HalfSpace, create 2d and 3d HalfSpace primitives
- Window minimizes and then crashes when using the DX12 backend
- Move `PointLight` to LTC
- Component should be removed if any of its required components is removed
- Initial check-in of bevy_undo.
- Mesh picking doesn't support skinned meshes
- Add constraints to `AppLabel`
- feat(text): add coverage-based text shadows
- Docs
- Rust not yet supported