bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Memory leak when translating/transforming Mesh2d and Sprites on iOS
- Remove processed variants of fields from `AssetSourceBuilder`.
- Include the "schedule" span inside system trace scopes for multithreaded executors.
- Use lower precision vertex attributes for UI
- Optimize UI vertex attributes and index buffers
- Organize HalfSpace, create 2d and 3d HalfSpace primitives
- Window minimizes and then crashes when using the DX12 backend
- Move `PointLight` to LTC
- Component should be removed if any of its required components is removed
- Initial check-in of bevy_undo.
- Docs
- Rust not yet supported