bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported34 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Add skinned mesh picking
- Color rounding difference between clear color and shapes
- Mutually Exclusive Components
- Fix `AutoExposure` and `ColorGrading` stopping working when `Tonemapping` is set to `None`
- Allow referencing glTF subassets by name instead of indices.
- examples: Use single up-to-date android example
- TextureAtlasBuilder: return unplaced textures instead of failing ##23158
- Memory leak when translating/transforming Mesh2d and Sprites on iOS
- Remove processed variants of fields from `AssetSourceBuilder`.
- Optimize UI vertex attributes and index buffers
- Docs
- Rust not yet supported