bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported35 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Fix `AutoExposure` and `ColorGrading` stopping working when `Tonemapping` is set to `None`
- Cloning into and clone and spawn methods don't cover the same areas
- Add "align view to axes" shortcuts
- Track Occluded from Winit and don't attempt to render
- ask for cake recipes from new contributors
- Add a method to get `EntityCommands` from `EntityWorldMut`
- `bevy_ptr::MovingPtr::assign_to` can cause double drops / use after free
- Allow referencing glTF subassets by name instead of indices.
- examples: Use single up-to-date android example
- Add framelimiter winit
- Docs
- Rust not yet supported