bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported35 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- fix(ecs): don't resurrect removed required components on insert_if_new
- Refactor mesh compression methods
- Support for KHR_texture_basisu in bevy-gltf
- Root motion implementation
- UI CPU clipping implementation supporting rotation and scaling
- Entity ranges
- Implement Feathers toasts
- Add `SystemIdTemplate` to allow one-shot system in bsn!
- Observer `EventPattern`s
- Components as entities
- Docs
- Rust not yet supported