bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Tab navigation gets trapped on menu button
- Allow completed tasks to wake the winit event loop.
- Gizmos - Postprocessing Ordering
- Optimize shadow material queuing by caching `is_depth_only_opaque`
- Replace uses of `BundleScratch` in the cloning code with `BundleWriter`
- Input Focus extraction system
- `bevy_render` without `bevy_core_pipeline` creates unnecessary `CameraRenderGraph` requirement
- Improve agentic coding for Bevy projects with versioned Agents.md
- Correct Bloom mip dimension and skip downsampling/upsampling pass for unused levels
- WindowLevel::AlwaysOnTop not working
- Docs
- Rust not yet supported