bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- increase resolution of EnvironmentMapLight::solid_color (or improve interpolation)
- IME underline is sometimes wrong
- Ambiguity detection truncates names of enum system sets
- IME focus lost behavior feels weird / wrong
- For each mesh instance, only store the previous frame's transform, not the entire `MeshInputUniform`.
- Cache material shader handles per type
- `bevy_math`: `ViewFrustum` implementation is incorrect
- Tab navigation gets trapped on menu button
- Allow completed tasks to wake the winit event loop.
- Gizmos - Postprocessing Ordering
- Docs
- Rust not yet supported