bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Add option to compress vertex normal tangent to axis angle
- Add Lens Dirt post-processing effect
- Support for KHR_texture_basisu in bevy-gltf
- Panic safe component drop
- Root motion implementation
- Scratch param
- Entity ranges
- Implement Feathers toasts
- Add `SystemIdTemplate` to allow one-shot system in bsn!
- Change `AssetPath::path` to be a `CowArc<'_, str>` instead of a `CowArc<'_, Path>`
- Docs
- Rust not yet supported