bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- `EditableText` improved scrolling
- Configurable camera color target size and format
- Resizing a window with scale factor override of zero panics
- Added Light Falloff Curves
- Change `RenderAsset::unload_asset` to be called whenever `RenderAsset` would be dropped
- Don't remove Handle tracking upon soft-removal of an asset.
- The behavior of `CameraOutputMode::Write { blend_state: None, .. }` is debatable
- Show how to tests shaders using Bevy
- Accept padding and gap parameters when loading a bevy image.
- The keyboard in the `virtual_keyboard` example should act on a text input widget
- Docs
- Rust not yet supported