bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Support for KHR_texture_basisu in bevy-gltf
- Panic safe component drop
- `contiguous_iter` should be a compile error if not using table storage strategy
- Fallback fonts
- ParallelSlice chunk index
- `bevy_picking`: use OS multi-click interval
- More state driven entity disabling components
- Despawning resource entities
- ComponentInfo extensions
- Image's texture view should be a separate asset
- Docs
- Rust not yet supported