bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported35 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Meshable as Subtype of MeshBuilder
- support configuring asset settings in BSN
- Generalise `TemporaryRenderEntity` over `AppLabel`
- Specify `AppLabel` for `SyncComponent` / `ExtractComponent` / `ExtractResource`
- WIP Extract Extract
- Stabilize VisibilityRange buffer indices to fix stale HLOD culling in the GPU-driven path
- add a helper function to create `TilemapChunkTileData` from Y-down tile data
- Fix double-sided normals for negative scale meshes
- Fallback system failed to choose present mode (linux)
- Remove false positive error log for morph targets
- Docs
- Rust not yet supported