bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Allow custom GPU diagnostics buffer size
- docs: explain morph weight limit
- Enums not working in bsn! macro without explicit FromTemplate derive
- bevy_render: reconfigure surface on Suboptimal present
- Skybox is not tonemapped in the LDR path
- Change `CameraOutputMode::Write::blend_state` behavior and default to alpha blending
- ECS should reject () component
- Add `SpectralColor` type
- Minimum Viable Monochromatic Lights
- [0.19.0-rc.2] Scale gizmo never scales in world space
- Docs
- Rust not yet supported