bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
Triage Issues!
When you volunteer to triage issues, you'll receive an email each day with a link to an open issue that needs help in this project. You'll also receive instructions on how to triage issues.
Triage Docs!
Receive a documented method or class from your favorite GitHub repos in your inbox every day. If you're really pro, receive undocumented methods or classes and supercharge your commit history.
Rust not yet supported35 Subscribers
View all SubscribersAdd a CodeTriage badge to bevy
Help out
- Issues
- Support OKHSL in color sliders and color plane widget
- Add glTF KHR_materials_dispersion support
- Refactor mesh compression methods
- Modular Reflection
- Text rendering flakiness in PixelEagle
- commands.insert_if_new inserts Required Components also if not new
- SceneComponent not implicitly added when using .spawn() directly on the scene function
- Use IOR to parameterize dielectrics specular reflectance
- Add option to compress vertex normal tangent to axis angle
- Process `GeneratedEnvironmentMapLight` on-demand
- Docs
- Rust not yet supported