bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- Invalid links in `template_value` docs
- 2D meshes not rendering after despawning and respawning them
- Opt-in-Per-Camera Pointlight and Spotlight Shadow Maps
- Use send wrapped BindGroupEntry Vec in `prepare_mesh_view_bind_groups`
- Mesh2d `world_normal` and `world_tangent` computation is incorrect
- `PerspectiveProjection::near` does not work.
- Add tangent angle encoding to mesh compression
- Adds Box, Gaussian, Kawase and Bokeh Blur
- Update spin requirement from 0.10.0 to 0.12.0
- glTF 2.1 support in bevy_gltf
- Docs
- Rust not yet supported