bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- UI content in `gradients` and `feathers_gallery` examples doesn't fit the window
- Prepass vertex shader crashes when there is a bind group
- expose complex-scripts feature (#24094)
- Resource trait API is dysfunctional when the trait is implemented manually
- feat: support for okhsl color space to color plane and color slider
- bevy_render: force swapchain recreation on Windows resize for tearing present modes
- Windows AutoNoVsync window can present black after resize until surface is reconfigured
- Render optional `bevy_dev_tools`
- Update cpal requirement from 0.17 to 0.18
- Update hashbrown requirement from 0.16.1 to 0.17.1
- Docs
- Rust not yet supported