bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- Decide on and record a policy for bumping dependency patch versions
- Bevy 0.19 VRAM usage regression on Vulkan
- # Changing `WindowResolution` doesn't impact the window properly inside `bevy_winit`
- Add prepass_reads_material flag in material that sets PREPASS_READS_M…
- Web: StandardMaterial can exceed maxSamplersPerShaderStage when enabling multiple glTF/PBR texture features
- How to change default Font in Bevy
- bevy_pbr: indexed/non_indexed occlusion-culling bind-group fns differ only by buffer
- UI content in `gradients` and `feathers_gallery` examples doesn't fit the window
- Prepass vertex shader crashes when there is a bind group
- expose complex-scripts feature (#24094)
- Docs
- Rust not yet supported