bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- It should be easier to fetch data from resources when constructing a scene
- Packed Vals
- Meshes flicker and disappear on Windows ARM64
- Added `Cover` and `Contain` scaling modes for `ImageNode`
- Dynamic BSN expressions generate a macro error
- corner-shape support
- SSR is noisy on mirror-like surfaces in 0.19
- Extend AppExit::Error(NonZero<u8>) to AppExit::Error(NonZero<u8>, Option<String>)
- Bevy 0.19 on WSL2: GL backend detects NVIDIA D3D12 adapter, then panics with PresentMode options []
- FeathersNumberInput remaining work
- Docs
- Rust not yet supported