bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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Help out
- Issues
- add ReflectFromTemplate and ReflectTemplate
- TextInput
- Clustered decals vanish at steep camera pitch when GPU clustering is active
- Allow alternate templates for properties
- Unable to define textures for `StandardMaterial` assets within `bsn!` macro
- Skinned GLB corrupted on Android Vulkan / Adreno when using storage-buffer skinning path
- Headless app (`WgpuSettings { backends: None }`) panics on despawn of any render-synced entity: `PendingSyncEntity does not exist`
- strip bevy_mobile_example dev builds so size is acceptable
- Include two missing methods from NestedQuery example.
- Add color wheel widgets to bevy_feathers
- Docs
- Rust not yet supported