bevy
https://github.com/bevyengine/bevy
Rust
A refreshingly simple data-driven game engine built in Rust
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- Issues
- InteractionDisabled and accessibility
- Replace `ShaderType` for types used in `RawBufferVec` and `UninitBufferVec` with `const_shader_layout` crate
- Improve mesh normal and tangent robustness (#25095)
- Feathers: `pane_header()` and `pane_body()` border inconsistency
- `Entity::PLACEHOLDER` should not be used as a null value
- Placeholder text for editable text inputs
- Add color wheel widget v2
- compute_smooth_normals() returns zero normals for finely subdivided unit-scale meshes
- `Val::MAX` constant
- Offer a way to flip a 3D model
- Docs
- Rust not yet supported